01
What NeXGen does, and what it does not
NeXGen does not manufacture simulators. It sources the hardware you pick (launch monitor, impact screen, enclosure and projector) and installs it as part of building the room.
Choosing the hardware first is the order that works, because each piece sets a dimension of the room around it.
02
Height, width and depth
Height comes from the tallest swing with a driver. Width comes from where the player stands, and from whether left- and right-handed players share the room. Depth comes from the distance between the ball and the screen, and from what the launch monitor needs around it, which varies by unit.
03
The structure overhead
A room that falls short in height gets fixed in the structure: a raised ceiling or reframed joists, with engineering and a permit where they apply. In a new build or an addition, the height is drawn in from the start.
04
Sound and light
A ball hitting an impact screen is loud, and a simulator next to a bedroom deserves the same isolation thinking as a home theater. Light works the same way: a projected image is only as good as the room is dark, and some camera-based launch monitors specify the lighting over the hitting area.
05
Power, data and air
Dedicated circuits for the projector, the PC and the monitor, data runs between them, and cooling for a closed room full of electronics. Licensed trade partners do the electrical and low-voltage work, routed before the drywall so nothing ends up surface-mounted.